A young wizard armed with spells capable of causing mass destruction. Our perks would further reduce the cost of casting spells from each school of magic by 50%. The maximum number of bookshelves that provide a boost to enchanting power is 15 (anything beyond that is purely decorative or a very inefficient way to store books).
Finally, the prices for enchantments exclude the item itself and any special components (e.g., "a black opal worth at least $2,000"). As long as you don't change fundamental things in the universe, there's no problem with making enough changes to slip your magical or psychic powers in.
Enchant spells use cosmic runes to give an item new properties. Eating it makes them very sick, but because of this immune reaction, they can enchantments cast more powerful spells. These elements include animals, plants, gemstones, birds, objects, sacred places and the most effective times to cast your spell.
This would increase the number of possible fortify enchantments from 8 to 10. This would mean that you could reduce the cost of casting spells by 100% and then a third school of magic by 50%. Reagents are required for many spells, as they provide additional power and definition in a spell's outcome.
Of magikos "magical," from magos "one of the members of the learned and priestly class," from Old Persian magush, possibly from PIE magh- (1) "to be able, to have power" (see machine ). Transferred sense of "legerdemain, optical illusion, etc." is from 1811.